Idea
So, if you want to make a websim.ai game you need to remember the limitations, so don't try to make an open-world RPG with full lore. Instead, try something like a looping game, for example, tic tac toe with a twist, or something similar. These ideas should also be fun!
If you cannot come up with an idea, check out this game idea generator.
Here are some suggestions to get you started:
- A puzzle game with a unique mechanic
- A simple arcade-style game with increasing difficulty
- A text-based adventure with multiple endings
- A memory game with a time twist
- A strategy game with limited moves
Remember, the key is to keep it simple yet engaging. Focus on one core mechanic and make it fun!
Starting Your Game
When you're ready to start creating your game in websim.ai, follow these steps:
- Create a base: Begin with the fundamental structure of your game. This includes setting up the game area and any basic elements that will be present throughout.
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Implement core mechanics: If your game has a player character, start by implementing their movement. For example:
create a 2D game with a player that can move left and right using arrow keys
- Keep it simple: Your game will likely look better and be easier to manage if it's 2D and doesn't have a lot of complex special effects. Focus on making the core gameplay fun before adding fancy visuals.
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Iterative development: Don't try to implement everything at once. Break down your game into smaller components and implement them one at a time. For example:
- First prompt: Set up the game area and player
- Second prompt: Add obstacles or collectibles
- Third prompt: Implement a scoring system
- Fourth prompt: Add a game over condition
Remember, the key to success is starting small, testing frequently, and gradually building up your game's complexity. Don't be afraid to experiment and iterate on your ideas as you go!
Advancing Your Game
Now that you have the base of your game, it's time to take it to the next level. Here are some strategies to improve and polish your game:
1. Refine and Polish
Use prompts like these to enhance your game:
Polish the game
Add subtle animations to all interactive elements
Make [specific feature] feel better to play
Improve the game's intuitiveness
2. Enhance User Experience
Focus on making your game more enjoyable and engaging:
- Add sound effects or background music
- Implement a tutorial or help system
- Create a menu or settings page
- Improve visual feedback for player actions
3. Create Custom Art
While AI-generated art can be helpful, creating your own art can make your game unique:
- Design custom sprites for characters and objects
- Create a unique background or game environment
- Design a logo or title screen for your game
Assets
Assets are now supported natively by websim! You can use the prompt bar to simply add new images, music, JSONs - ANYTHING!
You can add assets by clicking the plus button or if you prefer, you can use the search button which shows community assets. Reference assets in your prompts using @ASSETNAME.
4. Implement Advanced Features
Once the basics are solid, consider adding more complex elements:
- Level progression or difficulty scaling
- Power-ups or special abilities
- A save system for game progress
- Achievements or challenges
5. Optimize Performance
Ensure your game runs smoothly:
- Optimize code for better performance
- Reduce unnecessary computations
- Implement efficient collision detection if needed
Remember, the key to advancing your game is iterative improvement. Take it step by step, and don't be afraid to experiment with new ideas. Keep testing your game frequently to ensure each change enhances the overall experience.
Terms: Features That Enhance Game Feel
Movement and Physics
- Bouncing: Create satisfying and intuitive bounce physics for objects and characters
- Coyote Time: Give players a brief window to jump after leaving platforms for more forgiving gameplay
- Skewing: Dynamically adjust movement trajectories based on player input and momentum
- Air Damping: Fine-tune aerial movement with gradual momentum loss
- Friction: Implement varied surface friction for realistic movement feel
- Momentum: Preserve player momentum during direction changes for fluid movement
- Squash and Stretch: Dynamic deformation of objects and characters during movement and impacts to enhance visual appeal and convey physics
- Air Control: Fine-tuning a character's movement while in the air
- Wall Jumping: Performing jumps off of walls for increased mobility
- Sliding: Allowing characters to slide on slopes or surfaces
- Gravity: Adjusting gravity for different levels or gameplay sections
- Weightlessness: Simulating zero-gravity environments
- Momentum Transfer: Transferring momentum between objects in collisions
Visual and Audio Feedback
- Hit Stop: Add micro-pauses on impacts to emphasize significant moments
- Camera Shake: Use subtle screen shake to reinforce important actions
- Visual Effects: Enhance actions with particles, trails, and other visual flair
- Sound Effects: Support actions with responsive, satisfying audio cues
- Music: Create dynamic soundtracks that adapt to gameplay intensity
- Bloom: Adding a glow effect to highlight important objects or characters
- Motion Blur: Creating a sense of speed and motion
- Depth of Field: Adjusting focus to draw attention to specific elements
- Slow-Motion: Temporarily slowing down time for dramatic effect
- Audio Cues: Subtle audio cues to indicate nearby enemies or environmental hazards
Gameplay Mechanics
- Lock-on: Targeting and locking onto enemies for easier aiming
- Parry/Dodge: Allowing players to deflect or avoid attacks
- Combo System: Rewarding players for performing strings of attacks
- Charge Attacks: Building up power over time for a more powerful attack
- Stuns/Stagger: Temporarily incapacitating enemies
Character-Specific
- Dashing: Allowing characters to quickly move short distances
- Double Jump: Performing a second jump in mid-air
- Wall Clinging: Adhering to walls for a short period
- Grappling Hook: Using a grappling hook to swing or reach distant areas
Environmental
- Destructible Environments: Allowing players to interact with and destroy parts of the environment
- Dynamic Lighting: Changing lighting conditions based on player actions or time of day
- Wind Effects: Simulating wind that affects character movement or objects
- Water Physics: Realistic water physics for swimming or underwater exploration
Abstract/Stylized
- Pixel Perfect: Precise control and pixel-perfect platforming in 2D games
- Procedural Generation: Creating unique and varied levels or environments
- Abstract Movement: Unconventional movement mechanics that defy traditional physics
Example Game
By following these steps and continually refining your game, you should be able to create something engaging and fun. Here's an example of what you might achieve:
View Example Game